Submissions FAQ

  • generalfaq
  • selectionfaq
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  • 1. What is Andromeda Spaceways?
     

    Andromeda Spaceways (formerly Andromeda Spaceways Inflight Magazineis a fantasy, horror and science fiction magazine. We like to think of ourselves as "Australia's Pulpiest SF Magazine", and are proud to publish fiction, non-fiction and artwork from around the world.

    The magazine is edited by Andromeda Spaceways Publishing Incorporated and you can buy copies and subscriptions of Andromeda Spaceways through the website you're currently looking at!

  • 2. What can I submit?
     

    Stories

    • We accept science fiction, fantasy and supernatural horror works up to 10,000 words in length.
    • We do not accept any submissions where the work is currently available, for free or purchase, in any form elsewhere, whether in print, online, or as a podcast. Given that, reprint submissions are highly unlikely to be accepted.
    • Submissions of up to 20,000 words are permitted from subscribers and from authors resident in Australia and New Zealand. (It costs a fortune for Aus & NZ authors to post a story that length to overseas markets—that’s why we bend the guidelines for them.)
    • We do not accept serialised submissions, so please don’t ask.
    • Andromeda Spaceways is intended for a wide audience, so we don’t want anything more than M rated: no gratuitous sex or graphic violence.

    Poetry

    • Any style under two pages, though must be speculative fiction (science fiction, fantasy or supernatural horror).

    Articles

    • Non-fiction articles will be considered on anything vaguely related to speculative fiction.
    • We’re after articles on the speculative genres and their writers, weird science, real science, weird history, straight history, con reports, fads and geekdom… anything.
    • We’re somewhat less interested in articles about how to write—we’re going for broad interest, and there are other publications for those.

    Artwork

    • Andromeda Spaceways uses black and white internal and colour cover artwork. If you’re interested in supplying artwork, please contact our Art Director at: asimart2@gmail.com.
    • Although we understand it’s easier for you to send us a link to your web site, we just don’t have the time to look at it. Please send a sample of your work that you feel best reflects your style, that we can then put into a special on-line ‘gallery’ where our editors look when they’re choosing artists.
    • Tell us if you're okay with letting us using your sample artwork in one of our editions - you will be paid for it!

    Each editor has different needs, and your work might be just the style that one of them wants. Putting it in our gallery means they can see immediately what your style is like, without having to trawl through a heap of web sites—and it means you don’t have to keep reminding us that you exist! We commission new work, so if you want to sell your samples elsewhere, feel free.

    Please note, the gallery is password-protected and only available to editors, so your art is safe. We can’t send you a link, but trust us—the entry only says who you are and what you’re prepared to do for Andromeda Spaceways.

    Choose a sample—a painting, if you’re interested in producing cover art, and/or a black and white piece, if you’re keen to do internal art. Samples of your work can be sent as scanned images at screen resolution (96dpi, no more than 300kb per image, please).

  • 3. What will I get paid?
     

    PLEASE NOTE PAYMENTS HAVE CHANGED (May 2016)

    Short Fiction: 1 cent/word (AUD) with a AUD$20 minimum and $100 maximum per piece.

    Poetry, and Flash Fiction (under 1000 words): AUD$10 per piece.

    Non-fiction: AUD$10 for articles of 1000 words or greater.

    Artwork:  AUD$100 per cover and AUD$20 per internal piece.

    Every contributor also receives an eBook copy of the issue in which their item appears, whether that’s fiction, non-fiction, artwork or poetry.

  • 4. How can I submit my work?
     

    Before you do anything, please read our submission and formatting guidelines. Doing so will greatly increase the chance of your story being accepted.

    When you've read all the relevant documentation, you can head here to submit your story.

  • 5. Do you accept resubmissions?
     

    We don’t normally want resubmissions. Sometimes, though, we’ll get a feeling of unrealised potential, that the piece could be exactly what we want, but isn’t, yet.  In those cases, we’ll make the suggestion to you, along with providing, as usual, the heartfelt, educated and above all free advice of our slashers. Note that if we do suggest that a reworking might be useful, we’d want to see the resubmission actually reworked.  This may come as something of a surprise, but we’re firm on the matter. In short, you’ll know if we think it might be worth a resubmission, because we’ll tell you.  If you’re in doubt, you should ask.

  • 6. What publication rights does Andromeda Spaceways buy?
     
    • Andromeda Spaceways buys First Australian Serial Rights and limited electronic rights (four months).
    • Andromeda Spaceways is a magazine available in both eBook and PDF (printable) formats. Contracts ask for limited electronic rights, as well as rights to include story in an annual "Best of" anthology.
  • 7. What are some common story writing problems I should avoid?
     

    (For a comprehensive listing of what not to do in fiction, you should check out Douglas Van Belle’s inimitable words of wisdom on the subject)

    The story is too long!

    It’s amazing how often a story needs to be trimmed before it’s acceptable. A short story has to be tight …every sentence, every word, needs to carry its weight. It’s not a novel where you have a hundred pages to develop each character, and develop hundreds of sub plots. My most common advice (to nine out of ten submissions:) “Trim 10-20 per cent from the word count”.  The story almost always benefits from it.  Even if you trim too much and need to put stuff back in, the exercise will improve the story.

    This story has no plot!

    As far as we here at Andromeda Spaceways are concerned, a story should have a plot.  A story should, in short, be about something!  It is surprising how often we see marvellously detailled atmospheric pieces during which nothing happens!

    Pace!

    The Siamese twin of the “This story is too long!” problem.  The reader is 10 pages into the story, and we are still wondering when something is going to happen.  Something has to be keeping the reader interested, or they will stop reading and pick up something else.

    It’s a cliché!

    There’s no getting around it – our slushers see a lot of variations on certain types of stories. There’s not much point in providing a list of SF/F/H clichés here when there are so many other good ones around, but any writer should develop a feel for their genre and a knowledge of what’s gone before. People have been writing robot stories since the early twentieth century, fairy-tales-with-a-twist since the days of the French salons, and gods-walk-the-earth tales since before the dawn of recorded history. On the other hand, we understand there’s nothing new under the sun – at some level, all stories are variations on something that has gone before. The difference between good story and cliché is not necessarily the plot, but the treatment.

    Why should we care?

    Again, surprisingly common.  Really nasty things are happening to the main character, and the reader thinks: “So?  Kill him off already, let me get on with the next story…”   We should care what happens to the characters.  They should engage us in some way.  They don’t have to be likeable, but we should care what happens.

    And then he/she woke up…

    Please, no. “It was all just a dream” stories – they elicit nothing but groans. Trust me, your story is unlikely to get through the first round of readers if it’s one of these.

  • 8. What are common problems when writing poetry?
     

    The most common problems with poetry are, oddly enough, not with the form—although there are people who do not know what rhyme actually is, and still try to write rhyming verse—but with the force behind them. A haiku such as:

    Automobiles are
    Eating up our resources
    We will all die soon

    contains the right number of syllables, but expresses no genuine understanding of the force which drives a haiku:

    A tree in starlight
    May not be seen by men’s eyes
    But still casts shadows.

    Which is not particularly good, but contains more of the idea of a haiku than the first.

    When it is unrhymed, less formal poetry, the problem of what drives the poem still emerges:

    Cats
    Are creatures
    Who
    Will curl
    Up in your lap

    is just a sentence about cats cut up into five lines. This isn’t poetry.

    Another major problem is one which is shared by the short story. Many of the writers simply haven’t read very much poetry, and so they present tired old tropes with effervescent belief in their originality. We are all familiar with the idea that the ecology of the world is being screwed, so any poem which takes this as its theme had better shed some new light on it.

    But keep sending the poems in. Most poets find that they write fifty poems before they write one that works.

    Poetry submitted to a Speculative Fiction magazine should contain some Speculative Fiction.

    Andromeda Spaceways prints Science Fiction, Fantasy and supernatural Horror.  Or any reasonable combination of the above.  Poetry submitted to us should have something to do with those themes.

  • 9. How does your story selection process work?
     

    Stage 1:

    Our submissions process has changed.  Please read the submissions and formatting guidelines at submission format guidelines .

    When your story arrives, it is sent to a random reader who gives it an initial assessment.

    Stories that are approved are sent to other readers, each of whom also gives it a score. If the story is given a good enough score, it is forwarded to our editors.  We rely on unpaid readers who lead busy lives so occasionally it can take up to three months.  Please be patient at this time.

    At this stage you will receive advice that your story has been accepted or rejected.

    A rejected story will be returned with any reader comments attached. An accepted story will be put on hold for selection by our editors.

    Stage 2:

    By this stage, the your story is considered good enough to go into an issue of Andromeda Spaceways Magazine. Editors of upcoming issues then select the stories they want to publish.  With the number of submissions we receive, only about 1 story in 20 makes it into print.  If your story is really good we may want to hang on to it for the next issue if it didn't make it into the current issue.  

    So sometimes it can be a few months before we can give you a definitive decision to publish or release your story.  Please take a delay at this stage as a compliment that your story is really good and we're working hard to see whether we can fit it in somewhere. If you would like to submit your story or poem somewhere else you can always withdraw it by sending an email to AsimSubmissions@gmail.com.

    If no editor selects it for an issue, the story is reluctantly released and sent back to you (again, possibly with reader comments attached).

     Stage 3:
    If your story is selected for publication, you will be contacted to confirm you still wish to be published in ASM. From this point onwards you'll be working with one of our editors to make your story the best it can be, all ready to be published.
  • 10. Isn’t your story selection process a bit arbitrary?
     

    Arbitrary? Yes, it is. It is possible that your story could hit a reader on a bad day and get rejected out of hand. It’s possible it could be the best story ever written,  but languish in the Slushpool for two months and be eventually dropped because it doesn’t happen to fit into any of the upcoming issues. That, unfortunately, is life in the world of publishing. We do our best, though. The important thing to remember is that every other magazine goes through some variation of this process. We’re just more open about it than most.

  • 11. Why do you keep rejecting my stories?
     
    Don't worry, rejection doesn’t mean we hate you.  So far, for every story we select, we reject around 100.  Apart from questions of quality, there is a limit to how many stories we can print.  What is more, each story is sent to the readers with no author details attached, so every story has to stand entirely on its own merits.   There are all sorts of reasons a story might be rejected, ranging from the fact that the author does not know how to write basic English, through to “this is great, but we’ve already GOT a shapeshifting transvestite elf story in this issue”.
    If we do reject your story, take a look at the reader comments, take them on board and then apply them to your next piece of work. Learning from your mistakes means that the next time you submit a story to us, it'll be better!
  • 12. Your readers misunderstood my story! Their comments were useless, wrong and blatantly unfair
     
    The comments are supplied because we here at Andromeda Spaceways are bending over backwards to make our magazine as writer friendly as possible. We make no guarantees as to the usefulness or fairness of the reader comments, or that any will be supplied at all.
    The readers are all unpaid volunteers and we are not a critiquing circle. (If you’re looking for one, we strongly recommend Critters.) The overwhelming response to our practice of supplying reader comments has been enthusiastically positive, but once in a very long while somebody writes back to complain that we got it wrong.
    However, sometimes the comments have clearly been attached to the wrong story… it happens. In that case, let us know and we'll be they’re quite happy to sort it out.